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Services

 

I help studios, creators, research teams, and audio tech companies build, refine, and scale their immersive audio capabilities. Combining DSP research, spatial audio engineering, immersive sound design, and practical production experience, I support projects from early-stage R&D and prototyping through to creative development and full production workflows.

 

1. Production & Sound Engineering Support 

Hands-on audio work for clients needing immediate, reliable execution.

Freelance-friendly tasks include: 

- Editing, mixing, and mastering (stereo, 5.1, 7.1.4, Dolby Atmos, MPEG-H, Binaural) 

- Immersive audio session setup and template creation 

- REAPER template design for immersive workflows 

- Field recordings

- On-site audio recording for concerts, performances, and production work

- Audio restoration and cleanup 

- Live sound engineering support

- Multi-mic classical or ensemble recording support 

 

2. Immersive Sound Design 

Creative and technical sound design for spatial formats and interactive media.

Services include: 

- 3D ambience creation (5.1, 7.1.4, Ambisonics, Atmos-style) 

- Spatialisation of mono/stereo assets for immersive playback 

- Foley and environmental soundscapes for installations and interactive media 

- Multi-channel reverb design using custom algorithms 

- Sound design for games, exhibitions, and branded experiences 

- Spatial sound design for VR/AR/XR experiences 

- Deliverables in Atmos-style, Ambisonics, MPEG-H, Eclipsa Audio (IAMF), Audio Definition Model (ADM), or custom spatial/multi-channel formats 

Ideal for: 

Game studios, VR/AR teams, museums, installations, composers, and creative agencies.

 

3. Spatial Audio Workflow Architecture 

Designing and optimising immersive audio workflows, systems, and production environments.

Services include: 

- Workflow design for 5.1, 7.1.4, Atmos-style, MPEG-H, NGA, Ambisonics 

- Transition support from stereo/5.1 to immersive formats 

- Evaluation of spatial renderers, plugins, and production tools 

- Hardware/software recommendations for immersive production 

- Integration of spatial workflows into REAPER, Pro Tools, Nuendo, Cubase or custom pipelines 

 

4. DSP & Algorithm Development 

Research-driven DSP prototyping and algorithm design for spatial audio tools.

Services include: 

- Multi-channel reverb design and spatial processing algorithms 

- Decorrelation, spatialisation, and perceptual enhancement techniques 

- Python / MATLAB / Octave prototyping for R&D teams 

- Algorithm design, evaluation, and optimisation 

- Technical documentation for internal teams or publications 

- Support for plugin developers, game developers, and audio tech start-ups 

 

5. Research Support 

Scientific evaluation of audio technologies, perceptual performance, and user experience.

- Co-design perceptual tests

- Exploratory perceptual data analysis and interpretation

Services include: 

- Controlled listening test design and execution 

- Experimental design for spatial audio research 

- White papers, academic publications, and conference materials 

- Reproducible research workflows and documentation 

 

6. Training & Knowledge Transfer 

Helping teams build internal capability in spatial audio, DSP, and immersive workflows.

Services include: 

- Workshops on immersive-audio production 

- Training in spatial formats (Atmos-style, MPEG-H, Ambisonics, Next Generation Audio (NGA), 5.1/7.1.4) 

- DSP fundamentals for audio engineers 

- REAPER workflow training and scripting introduction 

- Custom documentation, internal guides, and best-practice manuals 

 

7. Custom Tools & Workflow Solutions 

Bridging the gap between research and production.

Services include: 

- Custom DSP tools for sound designers and engineers 

- Prototyping utilities for research teams 

- Workflow automation scripts 

- Spatial audio utilities tailored to specific production environments 

 

Why Work With Me 

- Spatial audio specialist with deep experience in 5.1, 7.1.4, Atmos-style, MPEG-H, Ambisonics, and Next Generation Audio (NGA) 

- DSP researcher with peer-reviewed publications and original algorithm design 

- Sound engineer and sound designer with a background spanning studio work, live sound, electroacoustic composition, and field recording 

- R&D mindset combined with practical production instincts 

- Academically trained and professional trombonist, making it easy to collaborate with musicians and composers and translate musical ideas into technical solutions 

- Clear communication across academic, technical, and creative environments 

 

Ready to Start 

Whether you need a specialist to design your immersive audio workflow, a sound designer to bring spatial experiences to life, or support for your next project, I can help you deliver results that are technically solid, musically aware, and production-ready.

 

Get in touch to discuss your project.

Contact Me