
I help studios, creators, research teams, and audio tech companies build, refine, and scale their immersive audio capabilities. Combining DSP research, spatial audio engineering, immersive sound design, and practical production experience, I support projects from early-stage R&D and prototyping through to creative development and full production workflows.
1. Production & Sound Engineering Support
Hands-on audio work for clients needing immediate, reliable execution.
Freelance-friendly tasks include:
- Editing, mixing, and mastering (stereo, 5.1, 7.1.4, Dolby Atmos, MPEG-H, Binaural)
- Immersive audio session setup and template creation
- REAPER template design for immersive workflows
- Field recordings
- On-site audio recording for concerts, performances, and production work
- Audio restoration and cleanup
- Live sound engineering support
- Multi-mic classical or ensemble recording support
2. Immersive Sound Design
Creative and technical sound design for spatial formats and interactive media.
Services include:
- 3D ambience creation (5.1, 7.1.4, Ambisonics, Atmos-style)
- Spatialisation of mono/stereo assets for immersive playback
- Foley and environmental soundscapes for installations and interactive media
- Multi-channel reverb design using custom algorithms
- Sound design for games, exhibitions, and branded experiences
- Spatial sound design for VR/AR/XR experiences
- Deliverables in Atmos-style, Ambisonics, MPEG-H, Eclipsa Audio (IAMF), Audio Definition Model (ADM), or custom spatial/multi-channel formats
Ideal for:
Game studios, VR/AR teams, museums, installations, composers, and creative agencies.
3. Spatial Audio Workflow Architecture
Designing and optimising immersive audio workflows, systems, and production environments.
Services include:
- Workflow design for 5.1, 7.1.4, Atmos-style, MPEG-H, NGA, Ambisonics
- Transition support from stereo/5.1 to immersive formats
- Evaluation of spatial renderers, plugins, and production tools
- Hardware/software recommendations for immersive production
- Integration of spatial workflows into REAPER, Pro Tools, Nuendo, Cubase or custom pipelines
4. DSP & Algorithm Development
Research-driven DSP prototyping and algorithm design for spatial audio tools.
Services include:
- Multi-channel reverb design and spatial processing algorithms
- Decorrelation, spatialisation, and perceptual enhancement techniques
- Python / MATLAB / Octave prototyping for R&D teams
- Algorithm design, evaluation, and optimisation
- Technical documentation for internal teams or publications
- Support for plugin developers, game developers, and audio tech start-ups
5. Research Support
Scientific evaluation of audio technologies, perceptual performance, and user experience.
- Co-design perceptual tests
- Exploratory perceptual data analysis and interpretation
Services include:
- Controlled listening test design and execution
- Experimental design for spatial audio research
- White papers, academic publications, and conference materials
- Reproducible research workflows and documentation
6. Training & Knowledge Transfer
Helping teams build internal capability in spatial audio, DSP, and immersive workflows.
Services include:
- Workshops on immersive-audio production
- Training in spatial formats (Atmos-style, MPEG-H, Ambisonics, Next Generation Audio (NGA), 5.1/7.1.4)
- DSP fundamentals for audio engineers
- REAPER workflow training and scripting introduction
- Custom documentation, internal guides, and best-practice manuals
7. Custom Tools & Workflow Solutions
Bridging the gap between research and production.
Services include:
- Custom DSP tools for sound designers and engineers
- Prototyping utilities for research teams
- Workflow automation scripts
- Spatial audio utilities tailored to specific production environments
Why Work With Me
- Spatial audio specialist with deep experience in 5.1, 7.1.4, Atmos-style, MPEG-H, Ambisonics, and Next Generation Audio (NGA)
- DSP researcher with peer-reviewed publications and original algorithm design
- Sound engineer and sound designer with a background spanning studio work, live sound, electroacoustic composition, and field recording
- R&D mindset combined with practical production instincts
- Academically trained and professional trombonist, making it easy to collaborate with musicians and composers and translate musical ideas into technical solutions
- Clear communication across academic, technical, and creative environments
Ready to Start
Whether you need a specialist to design your immersive audio workflow, a sound designer to bring spatial experiences to life, or support for your next project, I can help you deliver results that are technically solid, musically aware, and production-ready.
Get in touch to discuss your project.
